The ‘SoBe Reskin’ site has received the FWA Site of The Day (SOTD) Award for 15th July 2010. I should say I really enjoyed this project and it was great experience.
Here is an experiment of testing physic balls in iPad. I made desktop app version before and had a chance to forward to iPad today. You can see original desktop app at here.
I really wanted to buy a Philips lighting product, LivingColors, but I couldn’t because of the price. I forgot it for a year and suddenly got an idea of making my own lighting using iPad. Here is a simple experimentation. I know the quality video isn’t good but the real lighting is much, much better than the video. It really works than I expected. It’s so impressive.
My first iPad application is almost done. You might find it at the App Store soon. Here is a description of it.
“Dofl Ball is a simple game for the iPad. Use two fingers to make a paddle. Single mode allows you to play alone. It can be used for practice. For multiplayer you can select human vs. human, human vs pet, or pet vs pet.”
The main reason why I bought an iPad is to use it as a multitouch device. My company proposed an interactive installation using multitouch screen for SoBe couple month ago. I had to start making a prototype without a multitouch device because we planned to buy one after the client confirming. It was hard to make a prototype without multitouch screen because multitouch gesture is totally different user experience compared to general interface like a keyboard and a mouse.
iPhone could be a option but it has limitation because of smaller screen size so that it’s hard to control multiple points with detail. In this reason, iPad has ideal screen size and shows great performance.
Memo, an amazing code artist, already made a multitouch remote as iPhone app but there is no iPad version. I also wanted to make my own version so that I can optimize and can control functions as I want. I had a chance to figure out and made a simple prototype finally. It was lucky to make it without any big issue. Here is a video I took today. C++/openframeworks was used. Next step might be making my own multitouch gesture API for c++ and Flash.